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Games for Educators

Who We Are

Don’t Break the Bank

Games, Home, Tutoring, Break

Math Concepts

Placevalue-2-digit, addition-2-digit

Materials

Paper, pencil, 1 die or deck of cards

Players

2+

Set up

Each player starts with an empty piece of paper on which they will write a column of seven numbers as they are created. There is one die whose values will be shared by everyone.

Play

Seven rolls of the die are used. Each time the die is rolled, its value is used by all players. Each player decides whether to use that value as that number of ones or tens. For example, if a “4” is rolled, each student will write either 4 or 40. After the seventh roll is played, each player adds up their seven numbers.

Goal

Be the player with a seven-roll total closest to 100 without going over 99. If a player goes over 99, they have “Broken the Bank!”

Example move

After two rolls one player has this situation: 40 + 5. If the third roll is a 2, they might use it as a 20 to bring their running total to 65. If instead the third roll is a 4, it’s probably safer to use it as 4 to bring their running total to 40 + 5 + 4 = 49– if they use it as 40, they would have a running total of 40 + 5 + 40 = 85 with four more rolls to go.

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